Warband Trade Agreement

However, weapons and armor (which you can acquire in abundance of fallen enemies) have a radically different commercial fine, buying weapons and armor at about 200% of their core value and selling about 20% of their value before commercial property arrives. This is to ensure that just looting the corpses of enemies is not much more profitable than any other way to earn money in the game. While according to rumors of caravans and smart investments in certain types of objects for trade is definitely the best way to earn a lot of money, there are a few other ways to make a quick goat. There are not many of them. In the list of statistics for items you can trade with villages or caravans, you may find an additional line that says something about the “Can sell on [LOCATION] model for [GOLD]”. Rumours do not appear in all villages or towns, so there are different settlements to have other rumors. There is an example below. The purpose of the caravans was a little opaque from the beginning. It takes a while, but they make money by making a profit on traded goods, such as in the Clans tab (celebrated “Jackarbiter”), as well as putting items in the cities you own. The companion you choose to lead the caravan will also receive skill points in the trust.

They also act as an NPC caravan, which gives advice on where they can buy and sell goods, and also acts as a distributor. Unfortunately, you don`t sell products at a discount, cheap skates. Our Mount And Blade 2 Bannerlord Business Manager shows you how to make a profit with trades, how to set up your own caravan and how you can make money. So to build your army and feed them, you have to make smart investments. Trade is a skill that is available to players and NCS. The grades in this skill reduce the price difference between what you can buy goods for and what you can sell goods for by rank. As a party, if your character has 10 ranks in the trade, you can have a maximum effective skill level of 14, which is worth a 70% reduction in the trade penalty. The villages attached to the castles will send their peasants to the town closest to their own faction and provide the town with its raw materials. In the event that a castle is removed from the rest of the faction (such as Vaegirs, which takes a Rhodok castle), this may lead to a long and vulnerable trade route for peasants, but can sometimes allow cities to access goods they would not normally have, and perhaps disrupt the normal urban supply of certain goods when they depend on a castle village whose castle has been occupied by a hostile faction.

This ultimately means that the largest “shortages” (and therefore the greatest fluctuations between the low purchase of the product and the high product you can sell) will only occur on “raw materials” such as iron or flax between towns and villages, where much of this material is produced. , but where none of the corresponding finished product products are produced (and therefore without anyone consuming them). , the market supply multiplier decreases only over time) and sells it to cities where this raw material is not produced, but the final product of this raw material is produced (and the supply is therefore constantly exhausted, but never renewed without negotiation). This can be done by negotiating profitable items with traders and always advice that sell items for a lot of money, chatting with caravans. Their caravans will also visit cities to sell objects and stimulate the local economy, which means that if a city does not have a certain type of objects, but has another in abundance, it can travel in between. By improving the local economy with trade, you can sell profitable items for more gold to get more profits later.